![]() ![]() The concept of extra damage invisibly radiating out from a rocket's point of impact is a basic FPS law we know and love now, but in Doom's day, it was a principle that had to be learned. ![]() Fighting the Mancubus is the organic tutorial to the ins and outs of splash damage, given how it fights with - and is easily killed by - rockets. Turns out, it's even worse when they've got two rocket launchers for arms and a limitless supply of ammunition. For most people, the sight of a naked, grotesquely obese man with elephant legs is not their idea of a good time.
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